For example, in a team game, the AI will always focus on the human player, even to their own detriment. It has a few set personalities and follows these patterns to the best of its ability, but it's very mechanical. Skirmish mode is a staple for RTS games, but AoM’s skirmish has always felt a bit lackluster, at least once I was over the age of twelve. Let's get some polygons on that nose, shall we? There are a number of mods that already try to address the textures but updating the models and animations is a much more involved process. Better quality textures would also be awesome and not too difficult for most units. Finding a balance between the original style, which did a great job with its limited polycount budget, and a more modern higher polycount could be difficult. How much of this is an old engine not playing nice with modern processors vs outdated unit AI is unclear, but this would be a massive quality-of-life change and may also require some rebalancing once units can actually find and attack targets efficiently.Īs much as Age of Mythology’s charm is tied to its dated 3D graphics, I would love to see the face of our hero be more than a smudge on a four-polygon head. On occasion, units will also get stuck on terrain or behind decorative rocks or rubble this is especially true for scenario maps. Fully maxed-out armies will sometimes just decide that they don’t want to do whatever it is you told them to do. Units can also be a bit slow on the uptake when enemies start attacking them, often reshaping their lines as individual units decide that maybe stabbing the enemies back would be a good idea. This shuffle also makes ranged units much more powerful in large engagements, but they get trounced in smaller groups without support. Often, units will try to brush past each other like they are at a festival rather than on a battlefield all shuffling past mortal enemies and fantastic creatures whilst trying to make their way to their intended target. While the pathfinding works well enough for traversing the map or small skirmishes, large battles are otherwise a total mess. With my recent experience replaying the game and my truly ancient love of the game: Here’s my wishlist for a modern re-release of Age of Mythology. While we don’t know anything about what Age of Mythology: Retold may be yet, it’s safe to assume it’s an update for the 20-year-old game. While it doesn’t have the same level of following as the Age of Empires series, Age of Mythology is a very enjoyable spinoff with a focus on mythology-themed units, god powers, and heroes. In an alignment of the fates, Age of Mythology: Retold’s trailer was released not a day after I started replaying the classic RTS title. Articles // 16th Nov 2022 - 7 months ago // By Crunchi Age of Mythology: Retold Wishlist
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